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Karolina Motužytė

My portfolio

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Karolina
Motužytė

Hi! I am Karolina. I am a C++ programmer that specializes in DX12 graphics, which I study at Breda University of Applied Sciences. 

Here you will be able to see my work, both in custom engines and UE5 :)

Check out my work!

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Coral engine

I worked on this custom engine as a DX12 graphics programmer for 4 months. Here I implemented lighting optimizations, directional shadows, PBR and post processing passes among other things. My proudest achievement is making the engine run thousands of dynamic point lights real time. Check the trailer here

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Custom shaders in UE5

I researched ways to add custom shaders  and render passes in UE5 for 2 months, and used my findings to create various post processing effects.

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Raytracing and Global Illumination

I worked on this project in 2nd year for 2 months and implement a raytracer using DXR and  PBR as a shading model.

About me

I am currently a 3rd student in Breda University of Applied sciences, where I study Creative Media and Game Technologies, specializing in graphics programming.  

Email: karolina.motuzyte02@gmail.com

GitHub: https://github.com/KarolinaMot

Itch.IO: https://karolinamot.itch.io

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