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Custom engine (Coral)

Role: Graphics programmer

Responsibilities:

  • PBR

  • Light and draw optimizations

  • Post processing passes

  • UI render pass

Project info:

  • Length: 4 months

  • Team size: 10 

Languages/Tools/Libraries:

  • Dx12

  • C++

  • Visual Studio 2022

  • ImGUI

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"Dreadtome" a UE5 shooter

Role: Graphics programmer

Responsibilities:

  • Custom render passes using HLSL

  • Creating post processing and mesh materials for VFX

  • VFX using Niagara

Project info:

  • Length: 8 months

  • Team size: 10 

Languages/Tools/Libraries:

  • UE5

  • HLSL

  • C++

Light scattering as post process

Role: Graphics programmer

Responsibilities:

  • Implementing volumetric light scattering using post processing passes in a custom rendering engine

Project info:

  • Length: 1 month

  • Team size: solo

Languages/Tools/Libraries:

  • Dx12

  • C++

  • Visual Studio 2022

  • ImGUI

Raytracing and Global Illumination

Role: Graphics programmer

Responsibilities:

  • Implementing a raytracing pipeline in a custom engine

  • Implementing the DDGI algorithm using RTXGI

Project info:

  • Length: 2 months

  • Team size: solo 

Languages/Tools/Libraries:

  • Dx12

  • C++

  • Visual Studio 2022

My portolio

My CV

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Karolina
Motužytė

Graphics programmer

Hi! I am Karolina. I am a C++ programmer that specializes in DX12 graphics, which I study at Breda University of Applied Sciences. Currently I am looking for an internship for 2025 September.

Here you will be able to see my work, both in custom engines and UE5 :)

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Check out my work!

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