


Custom engine (Coral)
Role: Graphics programmer
Responsibilities:
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PBR
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Light and draw optimizations
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Post processing passes
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UI render pass
Project info:
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Length: 4 months
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Team size: 10
Languages/Tools/Libraries:
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Dx12
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C++
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Visual Studio 2022
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ImGUI

"Dreadtome" a UE5 shooter
Role: Graphics programmer
Responsibilities:
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Custom render passes using HLSL
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Creating post processing and mesh materials for VFX
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VFX using Niagara
Project info:
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Length: 8 months
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Team size: 10
Languages/Tools/Libraries:
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UE5
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HLSL
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C++
Light scattering as post process
Role: Graphics programmer
Responsibilities:
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Implementing volumetric light scattering using post processing passes in a custom rendering engine
Project info:
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Length: 1 month
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Team size: solo
Languages/Tools/Libraries:
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Dx12
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C++
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Visual Studio 2022
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ImGUI
My portolio


Karolina
Motužytė
Graphics programmer
Hi! I am Karolina. I am a C++ programmer that specializes in DX12 graphics, which I study at Breda University of Applied Sciences. Currently I am looking for an internship for 2025 September.
Here you will be able to see my work, both in custom engines and UE5 :)
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