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My portolio

Real-time path tracer in DXR
Role: Graphics programmer
Responsibilities:
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Monte-Carlo based path tracer implementation
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Denoising with temporal accumulation
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Shadow rays and soft shadows
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ReSTIR DI implementation
Project info:
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Year: 2025
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Length: 2 months
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Team size: solo
Languages/Tools/Libraries:
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Dx12
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C++
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Visual Studio 2022
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ImGUI
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PIX




Karolina
Motužytė
Graphics programmer
Hi! I am Karolina. I am a C++ programmer that specializes in DX12 graphics, which I study at Breda University of Applied Sciences. Currently I am looking for an internship since 2026 February.
Here you will be able to see my work, both in custom engines and UE5 :)
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